Gl Graph
Gl Graph Source of drawabledata.h
#ifndef DrawableData_H #define DrawableData_H #include "math.h" #include "Vec3f.h" #include "glcamera.h" #include "glversion.h" class GlScene; class DrawableData { private: bool changed; bool debug; protected: GlScene * glScene; GlCamera * glCamera; GlVersion * glVersion; float color[3]; public: DrawableData(); virtual ~DrawableData(); void init(GlScene * glScene) ; void setDebug(bool debug) { this->debug=debug; }; virtual void draw() = 0; virtual void init() = 0; virtual float getMinX() = 0; virtual float getMaxX() = 0; virtual float getMinY() = 0; virtual float getMaxY() = 0; virtual void onClick(Vec3f &point,Vec3f &xvect,Vec3f &yvect,Vec3f &zvect); virtual void onButtonUp() {}; virtual void onButtonDown() {}; virtual void onButtonRight() {}; virtual void onButtonLeft() {}; virtual int getElementNb() const { return 0; }; virtual float getMinZ() { return 0; }; virtual float getMaxZ() { return 0; }; void setColor(float c1,float c2,float c3); void setColor( int c1,int c2,int c3); float getMaxSize(); Vec3f getCenter(); bool isChanged() { return changed; }; void setChanged() { changed = true; }; void consummeChanged() { changed = false; }; virtual void waitUntilLoad() { }; virtual void stop() {}; void printGlError(const char *msg); }; #endif